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The main storyline of the game.

Job structure

In the Halls of Echoes, my god appeared to me and said that I am one of the awakened ones, those in whom the great power of the Source lies dormant. I have the potential to become a champion of the gods. First of all, I need to leave the Eye of the Reaper. God warned me not to trust other awakened ones. Then my god gave me the power to bestow the blessing.

:

  • In the Halls of Echoes, my uninvited guest appeared to me - the one who is in my head. He declared that I am one of the awakened ones, those in whom the great power of the Source lies dormant. And he can help me reach my potential. First of all, I need to leave the Eye of the Reaper. He warned me not to trust other awakened ones. He then gave me the power to bestow blessings.

I managed to escape from Dallis to the Halls of Echoes. There my deity appeared to me, hanging on the branch of a ghostly tree. I was told that this is all the machinations of the Void and that it will not stop until it consumes the entire world. I was challenged to reach my full potential. And once I develop these powers within myself, I will be able to gain divinity and defeat the Void.

If the main character is Lowse:

  • I managed to escape from Dallis and her minions and hide in the Halls of Echoes. There the creature that had settled inside me again appeared before me. Seven gods hung on the Tree of Spirits. My “tenant” mocked the gods and told me to awaken the dormant powers within me. He seems to think that the gods have been subdued by the Void, and he wants me... or rather, we to gain divinity and rule the whole world.

There is no trace of Alexander on board the Lady Vengeance. Maybe he is already in the Halls of Echoes? Or disappeared somewhere between worlds?

Illness said that we need to find Maester Siva from the seekers. She will tell us what to do next. Siwa lives in the town of Driftwood on the Reaper Coast. We need to find her as soon as possible.

The masters deprived Maester Siva of all her Source. She herself will not be able to show me how to develop the skill of using the Source.

Now that I am on the path to divinity, my main task is to find teachers who can help me develop the power of the Source within me.

It turned out that the main task of the Divine is to protect the world from the Void.

I managed to learn about a ritual that would reveal to me the secrets of the path to divinity. You need to collect all the ingredients and perform the ritual as soon as possible. To do this, you need to mix black root and blood released with an obsidian lancet in a ritual bowl, set fire to the mixture and inhale the smoke. I can find everything needed for the ritual in Maester Siva’s basement.

The ritual took me to the Halls of Echoes, where my god was waiting for me. He told me that the Void was gaining strength. My god sought refuge in my soul and gave me ghostly vision - the ability to see and speak with the spirits that lingered on this earth. However, my Source powers remain underdeveloped - I need to find a powerful sorcerer who would help me master them. Only then can I claim godhood from the Key of Ascension.

If the main character is Lowse:

The ritual took me to the Halls of Echoes, where my god was waiting for me. He told me that the Void was gaining strength. My god sought refuge in my soul and gifted me with ghostly vision - the ability to see and speak with spirits who linger on this earth - and Source draw, which allows me to absorb the Source of spirits. The source of the deity itself was absorbed by me, and God established himself in my soul. However, my Source powers remain underdeveloped - I need to find a powerful sorcerer who would help me master them. Only then can I claim godhood from the Key of Ascension.

If the main character is Lowse:

Returning to the Halls of Echoes brought sad news. My god has weakened. Time is running out. However, I discovered the ability to draw out the Source from spirits. To save my god and prevent the Void from devouring him, I will accept most of him into my soul. However, my Origin powers are still far from perfect. I need to find powerful sorcerers of the Source who would help me strengthen them. Only then can I claim godhood from the Key of Ascension.

If the main character is Lowse:

  • Returning to the Halls of Echoes, I discovered that my “guest” was noticeably weakened. He said that the Void is gaining strength. And he gifted me with the skill of drawing out the Source - the ability to absorb the Source of ghosts. He said that the gods also weakened and took refuge in other awakened ones. If I want to ascend before them, I need to further develop my powers and look for powerful sorcerers who are ready to train me.

The ritual took me to the Halls of Echoes, where my god was waiting for me. He told me that the Void was gaining strength. My god sought refuge in my soul and gifted me with ghostly vision - the ability to see and speak with spirits who linger on this earth - and Source draw, which allows me to absorb the Source of spirits. The source of the deity itself was absorbed by me, and God established himself in my soul. Now my Source powers are fully developed, and the next destination of my journey has been revealed to me - the location of the Council of Seven on the Nameless Island. There I will find the Key of Ascension, where I can claim the powers it contains and ascend to become the next Divine.

And here I am again in the Halls of Echoes... and my deity is almost swallowed up by the Void. However, my Source powers are fully developed, and the next destination of my journey has been revealed to me - the location of the Council of Seven on the Nameless Island. There I must find the Key of Ascension to gain the powers it contains and ascend to godhood.

If the main character is Lowse:

  • I managed to return from the Halls of Echoes - only to discover that the Void had struck again. However, my Source powers are fully developed, and the next destination of my journey has been revealed to me - the location of the Council of Seven on the Nameless Island. There I must find the Key of Ascension, where I can receive the powers it contains and ascend to gain godhood.

I go to the Nameless Island, where I will ascend and gain godhood. On the island you need to find the Academy - the entrance to the Council of Seven. There I will find the strength I need.

We entered the Academy. Having prepared, we should go to the Arena of the Chosen: there those seeking divinity will have to prove that they are worthy of it.

We were fighting in the Arena of the Chosen when Dallis and Vredeman showed up. They stole the Key's powers using an artifact called Etheran. Dallis will surely use this power for evil - it must be stopped.

To submit or not to the will of the gods:

  • The gods appeared before me, angry at what happened to the Key. They demanded my sacrifice so that they could continue their existence by absorbing my Source. And I’ve been helping these despotic creatures all this time?! I had no choice but to defend myself in battle.
  • The gods appeared before me, angry at what happened to the Key. They demanded my sacrifice so that they could continue their existence by absorbing my Source. How little it turns out they value their protector! I had no choice but to bow to their will, but my companions managed to intervene before the gods devoured me.

As soon as the last of the gods was defeated, the island was engulfed in fire. But at that moment, Malaise appeared on board the Lady Vengeance and saved me. What will happen to me now? I failed to fulfill my duty, and the gods will surely be angry...

With her back against the wall, Dallis confessed that she was in league with Lucian the Divine himself. All this time, they put a spoke in the wheels of the awakened ones so that we would not interfere with their attempts to save the world by trying to do the same. It turns out that I am not a hero, but a simple pawn!

Ending options:

  • All the power of divinity went to me. The Ascension is accomplished!
  • The source was honestly divided by me among all the inhabitants of Rivellon. Now everyone is equal! The question is, will it bring peace?...
  • I had to submit to Lucian's will and allow myself to be "healed." Rivellon has lost its Source.
  • My will broke before the will of the God King.
  • Adramalich and I gained the power of divinity. Now we will ascend.
  • When the time came to decide the fate of the world, I could not bring myself to make a choice. Someone else did it for me.

In this guide, I will provide walkthroughs of all the side quests on Blood Moon Island in Divinity: Original Sin 2.

Walkthrough of the quest “Hunter of Evil Spirits” in Divinity: Original Sin 2

In a house located east of the Monastery Forest, there is a demon hunter named Jaan (the same Jaan from the original Divinity: Original Sin). Approach him to automatically receive 14,975 experience points for exploration.

Jaan will ask you to explore Blood Moon Island and kill a powerful demon called the Advocate. If you have Lowse on your team, you can allow the girl to talk to him to increase your reputation by 10 points. He will agree to help Lousa in exchange for killing the demon Lawyer. In any case, you will advance in completing the quest and earn another 7500 experience points.

It is highly recommended that you complete three other quests along with this quest, as they are all partially related by their location - "The Secret of Blood Moon Island", "The Lawyer" and "The Forgotten and Damned". Rewards and completion of quests will be listed separately.

In Jaan's house there is a book called "The Ornamented Psalter", which is necessary to complete the quest "The Forgotten and the Damned". By reading this book with a character tagged “Scientist” you can get 14,450 experience points (unless you read it with another character).

Travel to Blood Moon Island through the port in Monastery Woods or use the Ghostly Vision spell near the broken bridge next to the Altar of Wandering in Driftwood Fields. You can teleport safely using the ghost bridges that appear. In any case, after you find yourself on Blood Moon Island, talk to the Lawyer in the demon camp and agree to complete his personal task, since in this case you can get a large number of experience points and advance along the main storyline. You can also kill the Lawyer right here and now, at the first meeting, but this is not recommended - it is better to kill him after completing the task and collect the maximum possible experience points and reward.

Having dealt with the Masters of the Black Ring who surrounded the tree, you can kill the Lawyer himself. In battle, he will be helped by three characters and a dog (the other dog will remain on the beach - you can kill it and get 7225 experience points). Before attacking the Lawyer, deal with the pickpocket Basatana. Killing the Lawyer will give you a measly 7,225 experience points, but it drops some pretty powerful loot. You will also earn 7,225 experience points for killing the dog and 28,900 experience points for killing each of the other four characters (pickpocket Basatan, Chtiltsia, Lady Agony, Eiren Havok and the knight. Once they are all dead, be sure to search Basatan and pick up the scroll. Also clear the area of ​​remaining enemies to gain experience points and loot.

After you kill the Lawyer, you will need to find out the name of the demon. When you report to Jaan, you can go to the Ancestor Tree, activate the ghostly vision spell and talk to the spirit of this Tree to find out the name of the arch-demon Jaan.

To talk to Tree, you will need to find out his name, which you will find if you read the archivist's journal in the Archives located in the picture below (this archive is actually associated with the quest “Secrets of Blood Moon Island”). Say the name of the Tree and you will earn 66,200 experience points, and you will also learn the name of the arch-demon who has settled in Dr. Daeva.

The above screenshot shows the entrance to the Archives. You will need a high enough level of intelligence to locate the mound and dig it out. Upon entering the Archives, you will receive 50,575 experience points. Tell Jaan that the Lawyer has been killed and you will earn 36,100 experience points. As the dialogue progresses, you will receive another 36,100 experience points, for a total of 72,200 XP. After you reveal the name of the demon Jaanu, you will officially complete the quest and receive your choice of some legendary loot. If the swami is Louse, then Jaan will try to cure her, but will ultimately fail. He will then agree to join you on the Lady of Vengeance and meet the demon later.

Reward:

  • 14,975 experience points for approaching Jaan's house.
  • 7500 experience points for agreeing to explore Blood Moon Island.
  • +10 attitude towards Lowse if you let her talk to Jaan.
  • 14,450 experience points for reading the book “The Ornamented Psalter” with a character tagged “Scholar” (the book is associated with the quest “The Forgotten and the Damned”).
  • 7225 experience points for killing a Lawyer and two dogs (for each enemy). A total of 21,675 experience points (one dog will probably be left on the beach and you will have to go to it).
  • 28,900 experience points for killing each of the Lawyer's four minions during the fight with him. A total of 115,600 experience points.
  • 50,575 experience points for entering the Archives and searching for the archivist's journal (related to the quest "Secrets of Blood Moon Island").
  • 66,200 experience points for naming the Ancestor Tree (associated with the quest "Secrets of Blood Moon Island").
  • 36,100 XP twice (for a total of 72,200 XP) for telling Jaan the demon's real name after killing the Advocate.
  • Selecting an item from the legendary category upon completion of the quest from Jaan.

Walkthrough of the quest “Secrets of Blood Moon Island” in Divinity: Original Sin 2

This quest can be obtained after you learn of the Black Ring's attempt to pass through the fog of death surrounding Blood Moon Island. Once you are on this island, go to the location shown in the picture below - this is the entrance to the Archives.

Just getting inside the Archives will give you 50,575 experience points. You can also use ghostly vision and talk to the spirit of the Archivist. Regardless of which dialogue option you choose, 14,450 experience points will be credited. In the Archives, find the archivist's journal and read it to find out the name of the Ancestor Tree - Eleaness.

Walk forward and discover that the wall is actually an illusion, the hidden door will require intelligence to see it). Pick up an unusual blade to get 50,000 experience points. If you interact with him as a lizard character (Red Prince), you will be able to understand the words engraved on the blade. There is also a locked Tenebrium chest here that will consume one Origin from your character with each interaction. But if you use a master key, then the source will not be consumed. If you search the chest, you will find a green teleportation pyramid. You could find the first two in Dallis' chambers on the Lady Death (one on the table in the chambers, and the other in the secret room).

The Ancestor Tree is located in the center of Blood Moon Island, but is surrounded by the Masters of the Black Ring, who will attack you as soon as they see you (unless you pass the check during the conversation). Get close to the tree to attack enemies. It is recommended to start the “Lawyer” quest, and then kill the same masters, but for a much larger number of experience points.

If you haven't killed the Lawyer yet, he won't let you talk to the Tree, so you'll probably have to deal with the demon. Killing the demon is also part of the Evil Things Hunter quest, so it is recommended to kill it in conjunction with this quest.

Kill the Lawyer and cast a ghostly vision to speak with the Ancestor Tree. Say his name (Eleanessa) to start a serious conversation. The tree will thank you for easing its pain. You will receive 66,200 experience points for calling the name of the Ancestor Tree. Then the Tree will ask you to kill Doctor Daeva, who has been possessed by the powerful arch-demon Adramalich (this quest will launch another task, “Doctor’s Orders”).

Like many other island quests, after these actions the quest will be completed.

Reward:

  • 50,575 experience points for simply finding and entering the Archives.
  • 14,450 experience points for communicating with the spirit of the Archivist.
  • 50,000 experience points for picking up an unusual blade.
  • Green Pyramid of Teleportation - lies in the Tenebrium chest near the Unusual Blade.
  • 66,200 experience points for saying the real name of the Ancestor Tree.

Walkthrough of the quest “Lawyer” in Divinity: Original Sin 2

Travel to Blood Moon Island using the port in Monastery Woods (you'll have to pay some gold) or the Ghostly Vision spell on the destroyed bridge near the Altar of Wandering in Driftwood Fields. In the second case, a ghostly bridge will appear, which will allow you to teleport to the Blood Moon Islands. You can also use the Spread Your Wings skill to move between the supports of a place and cross it.

When you reach Blood Moon Island, talk to the demon Lawyer. It is located in the west, near the beach. He will ask you to help him destroy the forces of the Black Ring, which surrounded the nearby Ancestor Tree. By calling him the King of the Voidfiend, you will cause the appearance of monsters that attack your squad. Fortunately, the Lawyer and his allies will take your side in battle.

Note. While the Voidspawn are spawning, you can use the chaos on the battlefield to kill the Advocate. In this case, you will be left without a quest reward.

Agree to help the Lawyer, and he will immediately teach you how to master the source. You will receive one more point towards the maximum source reserve. If you already have the maximum possible three slots, then your character will receive a book with a random skill from the Lawyer instead.

Approach the Ancestor Tree, located north of here, and prepare for battle. There will be four Masters of the Black Ring, two of which will summon golems (two) to help them in battle. Bone golems will allow you to earn 14,450 experience points for each. At the beginning of the battle, a powerful destroyer (undead) of the Black Ring will also appear, but you will not receive experience points for killing it.

After all opponents are dead, a Lawyer will immediately appear with whom a conversation will begin. Ultimately, the Lawyer will point out the location of the Nameless Island, as promised before. The quest is effectively complete, although you can still attack the Lawyer now.

Reward:

  • One point to mastery of the Source or a book with a random skill (if you already have three slots for the Source).
  • 14,450 experience points for killing each of the two bone golems summoned by the two Masters of the Black Ring near the Ancestor Tree. A total of 28,900 experience points.
  • 28,900 experience points for killing each master - a total of 115,600 experience points.
  • 194,550 experience points for destroying all representatives of the Black Ring, as well as information about the location of the Nameless Island.
  • One item of your choice from a rare category (after completing the quest).

Walkthrough of the quest “The Forgotten and the Damned” in Divinity: Original Sin 2

On Blood Moon Island, a shiny sculpture will appear standing in front of the demon camp. You can interact with the statue to begin this quest. This quest can be activated in another way - take the book “Taming the Sacred Fire” and read it with a character with the “Scientist” tag.

There are three sculptures on Blood Moon Island. To activate them, you will need to read a book called "Taming the Sacred Fire". This book is also called "The Decorated Psalter" (which is approximately what the title will be before you decipher the book with the character tagged "Scholar"). You can find the book in one of these places:

  • Jaan's house (read the first quest of this location).
  • Archives in the northeastern part of the island.
  • On one of the corpses of the masters after you kill them near the Tree of Ancestors.

You will need a character with the "Scholar" tag who can decipher the book. After reading the book to scientists you will receive 14,450 experience points. However, before entering the vault, first go to the northern part of the island and find the ancient forge (at coordinates X:317, Y:479). Use this forge to combine it with a Silver Ingot to create a Silver Lever. You will need two silver levers for the second and third vaults. Silver bars can be found near the forge and on the Black Ring member inside the unfinished crypt.

In the southern part of the island, near the demon camp, three vaults are scattered. Use the hymnal to destroy the statues and enter the vault. The quests "Delusions of Grandeur" and "Bound by Pain" require you to install a special lever made from a silver bar. See below for more details.

Here you will find a green teleportation pyramid and medical notes, which will allow you to begin the missions “Delusions of Grandeur” and “Speechless”. For more detailed information, see the description of the quest “Secrets of Blood Moon Island”.

If you read the notes, you will realize that these vaults are actually inhabited by people affected by demons that the healers could not cure. Thus, these sufferers were locked away along with the healer so that the demon could never become a threat to humanity.

Location of the first hideout (unfinished crypt) in Divinity: Original Sin 2

This crypt is unfinished and does not actually contain anything of value except for one silver ingot. However, studying it may be required to complete the current quest.

Location of the second hideout in Divinity: Original Sin 2

Upon entering this vault, you will encounter a broken lever mechanism that will require a lever made from a silver bar. This is needed to repair and open the door. Unfortunately, when you try to use the lever, it won't work. Cast a ghostly vision spell to see the spirit of Brother Robert located near the statue. Talk to him and pass a Persuasion check to have him open the door and ask him to kill the creature inside.

Enter the room and walk forward a little. If any character absorbs the energy of the source from a puddle in the room, then the lizard will start a conversation with him. So be careful! If you agree to release the lizard, then Rajarima will absorb the entire source of your hero and break free, which will lead to the beginning of the battle. Also be careful that after freeing and starting the battle, your opponent will throw a powerful storm of arrows, which will cause enormous damage to the squad, especially if the heroes are grouped at one point - perhaps this spell will even kill two or three heroes. In any case, you will have to kill the possessed one.

If you refuse to release her, you will eventually have to pass a speech test. If you succeed in the dialogue, then Rajarima will not be able to steal source points from your character, and will not be able to break free. You can then shoot it with arrows or use ranged spells to safely destroy the enemy.

Ultimately, the easiest way here is to attack the lizard from above at the very beginning. Don't even bother finding the source and absorbing it, so that the lizard doesn't talk to you. Regardless of the method you choose, once the lizard dies you will earn 36,100 and 21,675 experience points for a total of 57,775 XP. This will complete the quest “Delusions of Grandeur”. Don't forget to talk to the spirit of Brother Robert, tell him about the decision and collect the reward.

Location of the third hideout in Divinity: Original Sin 2

This hideout is the main location in the quest Bound by Pain. Go through it, activate the ghostly vision spell and talk to the spirit of Brother Calvin. Either way, move forward and repair the broken lever using the lever crafted from a silver bar. Then talk to Brother Calvin again and convince him to open the door for you. You will need to pass a speech test to convince Calvin that this needs to be done. Be careful: the speech test requires intelligence. It looks like you'll fail even with a seven-point belief. The memory test can be passed with five points of belief.

Either way, as soon as the door opens, you'll find yourself face to face with a possessed gnome. He will ask you to destroy the pillars - when they are destroyed, of course, the gnome will be freed, which will lead to the start of the battle. Unlike Rajarima from the second shelter, the gnome is a much weaker opponent. You won't need too much effort to destroy it, and for this you will receive 28,900 experience points.

After the gnome dies, a demon will appear and immediately attack your squad. He is slightly stronger than the Possessed Dwarf, but is still a relatively easy opponent. The danger here is that when you damage a demon, there is a chance that it will instantly turn one of your party members around and force you to fight against you (this effect manifests itself as “Demonic Invasion” and is not healed). Simply attack the possessed ally to revive or kill him. So the demon will leave the body of his comrade. Attack him, and after death you will receive 21,675 experience points.

Additionally, there is a glitch where if you supposedly deal the final, killing blow to a demon, it will disappear, placing a Demonic Invasion debuff on one of your party members, but that character doesn't actually "go crazy." In this case, the battle ends, and the debuff on your character remains until the character is dealt fatal damage, which is why the demon will suddenly appear and the battle will begin again.

An alternative, better option is to simply save the gnome from the invasion. The trick is that you can use the same character to damage the gnome, but not kill him. You will probably need to cast healing spells on the dwarf to keep him from dying. Continue until it doesn't fall anymore, then destroy the pillars.

The moment the pillars are destroyed, the demon must leave the dwarf's body, leaving the dwarf unharmed. At this stage, the same thing will happen as above. Attack the demon, and if it possesses one of your squad members, then kill it to force the enemy to show itself. After the demon dies, you will receive 21,675 experience points. In this case, however, the dwarf will survive, and talking to him will result in another 36,100 experience points. The quest will be completed.

When you leave their hideout, be sure to talk to Brother Calvin about your choice to receive your reward. If you failed to save the gnome, then Brother Calvin will most likely disappear, leaving you with nothing.

Location of the fourth hideout in Divinity: Original Sin 2

This vault is associated with the quest "The Silent One". Enter it and cast the ghostly vision spell to see the spirit of the healer, Brother Morgan. Talk to him and he will ask you to free the poor girl imprisoned in the shelter. Agree or lie to him and he will open the hideout.

Inside, to talk to the girl, you will first have to pass a speech check with the cat (requires the Animal Friend talent) in order for her to allow you to talk to her owner. In the event that you fail the speech test, you will have no choice but to kill the cat and receive 1400 experience points. Destroy the source chains that bind the girl and talk to her, but note that if you fail the speech test, the girl will not be able to leave the dream. If each of all four characters in the party fails the speech check, then there is nothing left to do except leave the quest incomplete (or not change the companion). You also need to pay attention to the fact that you cannot kill the girl - in the game she is invulnerable to all types of attacks.

If you pass the speech check, you will receive 14,450 experience points and will be able to teleport the girl aboard the Lady of Vengeance, where you can heal her and complete the last stage of the quest. The Silent One quest will be completed. Talk to Brother Morgan to receive a reward for your efforts.

After exploring all four vaults, the quest should automatically complete. The final entry should be “We have found and cleared all four hideouts on Blood Moon Island.”

Reward:

  • 14,450 experience points for reading the book “The Decorated Psalter” with a character tagged “Scholar”.
  • 57,775 experience points for killing the possessed lizard and completing the quest "Delusions of Grandeur".
  • 21,675 experience points for killing the demon that possessed the dwarf from the third vault, as well as 36,100 experience points if you leave the dwarf alive after completing the quest "Bound by Pain."
  • 14,450 experience points for being able to wake up the girl from the fourth shelter and completing the quest “Silent”.

Walkthrough of the quest "Druid" in Divinity: Original Sin 2

Read the Archivist's Journal found in the Archives in the northeast of Blood Moon Island. This is how you learn the name of the Ancestor Tree.

At the ruins on the western side of the island (where you'll encounter some demons), cast a ghostly vision spell to see the druid's spirit. He will ask you to ease the suffering of the Ancestor Tree. The tree is located in the center of Blood Moon Island itself, but to get there you will need to defeat members of the Black Ring.

To talk to the Ancestor Tree, activate the ghostly vision spell, which will alleviate its suffering. You may also have to kill the demons that are the subjects of Luose's personal quest "Hunter of Evil Spirits".

Then the Tree will ask you to kill the doctor who is possessed by the demon (this will begin the quest “Doctor's Orders”). After freeing the Ancestor Tree, communicate with the spirit of the druid and complete the quest.

Completing the quest “Doctor's Orders” in Divinity: Original Sin 2

You can learn the name of the demon from the Ancestor Tree on Blood Moon Island. If you talk to Jaan, he will tell you that the doctor is currently hiding in the Arx location. Explore the wedding location in the quest “Secrets of the Dwarves” to find out that it was this doctor who sent the gnomes an explosive wedding cake as a gift.

Outside the Arx school, an unfortunate citizen will tell you that the doctor thanked you for serving him on Blood Moon Island (if you helped the Lawyer). In addition, you will need to kill Isbal (quest “Secrets of the Dwarves”) or Lord Kemm (quest “Linder Kemm’s Refuge”) to receive an invitation to a meeting from the doctor.

You can find a doctor (level 20) in the Black House in the northeast of the Arx location. The Illness will already be waiting for you near it. Talk to her and she will teleport the party to the demon dimension. When you walk with the Illness, you will see candles. Smell them, make a moral choice, but even after that the health reserve will be around 11,000 HP. After you smell all the candles, go inside and first finish off all the nurses who are restoring the doctor's health. When attacking them, use physical damage, since the enemies have very strong magical armor.

When you destroy all the nurses, talk to the doctor so that he will reveal his true form for the first time. Try to use up all the source as soon as possible, since the demon can suck it out of you. Defeat the enemy and then talk to Lowse.

You can visit the doctor's basement and find Jaan locked inside. There are also a huge number of magically locked rooms that you can open with a simple master key. One of the chests contains Quinn's armor, which will give you the ability to fly.

Clue. If you throw a box of death fog at him, he will be killed instantly.

Walkthrough of the quest “Bound by Pain” in Divinity: Original Sin 2

To begin this quest, you need to get into one of the vaults sealed by the statue on Blood Moon Island. To open the statue, you must allow one of the characters with the "Scholar" tag to decipher the book "Ornamented Psalter" so that it turns into "Taming the Sacred Fire". This book can be found in several places, including the Archives in the northeast of the island and the Black Ring representatives near the Ancestor Tree.

Travel to the ancient forge in the north of Blood Moon Island to use a silver ingot to create a silver lever. Use this lever on the slot inside the shelter, then activate the ghostly vision and ask the spirit to open the door. If he refuses, then you will need to use “Source of Vampirism” (a skill that will be learned during the quest “Sharp Awakening”).

A possessed gnome is waiting for you behind the door, who will beg you to destroy the pillars. If you do this, you will free the demon. You need to attack the gnome until he can no longer stand (when about 10% of his total HP remains), and then free him by destroying the pillar.

Note. You may have to heal the gnome during this entire process. If you kill the dwarf, the quest will automatically be completed. To avoid accidentally killing a gnome, consider using the Living on the Edge spell.

As soon as the demon is freed (can be done during the battle, but to do this, defeat the gnome), attack him. After a while, he can possess one of your companions located within a radius of eight cells (but he cannot possess summoned creatures).

When you help the dwarf, you can find his treasure at the location at coordinates X: 193, Y: 379 in the western part of the island, where there are three graves (crosses).

Walkthrough of the quest “Silent” in Divinity: Original Sin 2

To begin this quest, you need to get into one of the vaults sealed by the statue and located on Blood Moon Island. To open the statue, you must allow one of the characters with the "Scholar" tag to decipher the book "Ornamented Psalter" so that it turns into "Taming the Sacred Fire". This book can be found in several places, including the Archives in the northeast of the island and the Black Ring representatives near the Ancestor Tree.

Use Anthem to destroy the statue, enter the vault, and then use Ghostly Vision. convince the spirit of the protector to open the stone gate. If you fail to do this, then you will need to use the source of vampirism - this skill is learned in the quest “Sharp Awakening”.

Convince or kill the undead cat so that you can approach the possessed girl (to convince the girl, you need a character with high strength). You will be able to teleport her to the Lady Vengeance, where you can continue her treatment.

Walkthrough of the quest “Delusions of Grandeur” in Divinity: Original Sin 2

In one of the vaults on Blood Moon Island you will find a note lying on a bookshelf. It describes this case in detail.

To open the statue, you must allow one of the characters with the "Scholar" tag to decipher the "Ornamented Psalter" so that it turns into the book "Ornament of the Holy Fire". this book can be found in several places, including the Archives in the northeast of the island or the Masters of the Black Ring at the Ancestor Tree in the center.

Go to the ancient forge in the north of the island, where you can make a silver lever from a silver ingot. Use the lever on the slot inside the vault, then activate the ghostly vision and ask the guard to open the door. If he refuses, then you need to use the “Source of Vampirism” on him, which you will learn in the quest “Sharp Awakening”. Defeat the demon inside.

The coming year has brought with it changes for users of the famous mobile operator in Ukraine.

And the point here concerns innovation not only in relation to citizens living in specific areas of a neighboring state. We are also talking about introducing other conditions for the use of communications by residents of the eastern part of the country, which are beyond the competence of the Kyiv authorities. This material is devoted to a detailed analysis of the tariff from Vodafone “Smartphone Standard”.

It must be said that the population living in the conflict-ridden Ukrainian territories is waiting for an impressive list of new parameters for using the coating. This includes residents of both Lugansk itself and other areas located near the city. It is worth understanding the news intended for the unrecognized republic, as well as other cities and towns of Donbass. The mentioned offer from the popular company is the only one that will now be supported for those living in the zone of the anti-terrorist operation.

Representatives of the Ukrainian operator report that transferring customers to Smartphone Standard is associated with considerable financial costs. In addition, the unstable coverage in the Donbass territories also contributes here. At the moment, in ORDLO there is a breakdown of at least a third of the main stations of the Ukrainian company.

Another reason for the widespread activation of the “Smartphone Standard” tariff of Vodafone Ukraine for residents of unrecognized republics lies in the peculiarities of the agreement between domestic and international Vodafone. Thus, the latter demands that the Ukrainian operator not sell packages on lands outside the competence of the Kyiv authorities. The pre-New Year time for the local population was marked by receiving information from Vodafone Ukraine.

Joining such a tariff plan will occur in an involuntary manner. As soon as the connection operation is completed, then, as mentioned above, the Smartphone Standard package from Vodafone will have no competitors in relation to residents of the LPR and DPR. At least, this state of affairs will continue for the first time after the adoption of the corresponding company initiative.

Important! Starting from February 5, it will not be possible to exchange the “Standard Smartphone” for any other offers from the mobile operator. To find out more about this, you should contact the call center on 111.

The service in question does not allow for convenient settings on the part of subscribers. This, of course, goes against the previous capabilities from previous tariff plans. After all, the latter allowed you to save on paying a cash contribution every month or offered an option called “A year without monthly fees.”

So, speaking about the new tariff provisions, it is worth paying attention to the daily withdrawal of three hryvnia from the balance. The debiting of the specified amount of funds will occur regardless of the fact that a person uses the provided service. Current 3 UAH. will allow Vodafone clients to communicate without restrictions with holders of SIM cards from the same company. In addition, 50 megabytes of data are available, which can be obtained from the World Wide Web.

Other prices for using the service

As part of the Smartphone Standard tariff plan from Vodafone, prices are set that are valid if the specified limits are exceeded.

More specifically, we are talking, firstly, about making calls to the phones of people who use SIM cards other than the operator being discussed. This service (together with calls to landline numbers) costs one and a half hryvnia for every minute.

The figures given take into account value added tax, as well as financial contributions to the pension organization. The latter figure is equal to 7.5 percent of the service amount excluding VAT. Billing for calls with other clients starts from the 1st second. Next, the cost of all other seconds within the marked minute is added to this value.

When talking about the “Standard Smartphone” from Vodafone, we must not forget about the following nuance. Adherents of the well-known Ukrainian operator can return unspent money intended to pay for the “Year without subscription fees” option. This provision applies to all previous tariff plans that were connected to people who have Vodafone SIM cards. From now on, subscribers who have activated the service in question have the right to resort to its help only in cases where such a need arises.

What requirements and conditions must be met?

In principle, for the “Standard Smartphone” there are two payment options available, and this is one of the main benefits of it. Thus, clients can prepay for an entire month of using the program. But there is also the possibility of transferring funds to your Vodafone account every day. This is the so-called daily tariff plan and it is intended for those customers who do not intend to pay for days during which the connection remains unclaimed.

Important! You can activate the program under discussion before the end of the regulated time period. But in reality, the date when the allocated traffic was exhausted is taken into account. Or the user may continue to be content with the daily service option.

To activate the Vodafone UA “Smartphone Standard” tariff, you need to send a USSD type directive in the form of the following combination of numbers and symbols - 101 901 #. As soon as such an operation comes to an end, the program is activated almost immediately and a certain amount of the subscription fee is debited from the client’s balance.

The service in question is relevant for all followers of the popular Ukrainian mobile operator. To control how many unused megabytes of provided traffic there are, you need to send the USSD code in the form 901 901 1 #, and then press the call button.

Additional opportunity for clients

In this material, it would be useful to touch upon the topic of a separate option available to those subscribers who have installed a Standard Smartphone.

We are talking about an offer called GOOD’OK, which is already included in the main tariff plan. The period during which this option is valid is only seven days. When a week passes, it is extended automatically. The prices here correspond to the high cost of musical accompaniment on the day of expiration. Clients have the opportunity to independently deactivate GOOD’OK at a time convenient for them.

Within the terms of the Vodafone “Smartphone Standard” tariff, using the above option, you can select and put your favorite musical compositions on the call. This will be an excellent replacement for the standard sounds that are played when establishing a connection with the person at the other end of the “wire”. As a result, the person calling your phone will hear the audio file you selected. These can be songs of famous performers, their backing tracks, jokes, parody performances and much more.

The amount of content on the Internet resource of this option amounts to thousands of musical works, both individual and taken from various feature films or TV series. These can also be comic numbers performed by popular figures from cinema, show business, etc.

As for the ease of use of the option, there are no complaints here - GOOD’OK can be installed on all mobile devices without exception. And you don’t need to make any settings to connect. Of course, the same applies to clients of the Ukrainian company MTS. You just need to make a call to the short number 700. Another option for activating the discussed offer from Vodafone Ukraine “Smartphone Standard” is to send an SMS message to the same number.

Free access to ringtones

In addition, with the help of such a service from a well-known company, people have the opportunity to share their favorite files with their circle of friends.

However, the duration of the melody is limited to one week (although there are practically no restrictions in terms of choice). In order to prolong the life of the composition, you need to pay the full price for it. In this case, you need to focus on the usual calculation period, which is a week and costs three hryvnias including VAT, but not taking into account contributions to the Pension Fund.

As for the number of visits to such a section, it is directly proportional to the number of ringtones purchased by a person. Well, it’s natural that shareware versions of melodies are available only where paid ones were immediately ordered. It happens that the connection is interrupted due to technical reasons. Then you can purchase an audio file the next time you call the voice service at the above number.

It is worth mentioning another option from Vodafone “Smartphone Standard”, which is called “0 abroad”. When it is activated, absolutely all calls outside of Ukraine are no longer charged. At the same time, one SMS message sent abroad is valued at three hryvnia. Any user of the current tariff plan has the right to change it to any other offer from Vodafone Ukraine. Unless, of course, the subscriber deems it necessary to connect to another service of the mobile company.

There are also programs from the operator that have been affected by certain adjustments. However, it is worth noting that fundamental changes should not be expected. As a rule, changes relate exclusively to the amount of the monthly fee paid by customers of the Vodafone Smartphone tariff for a month.

First, you need to mentally imagine which aspects of mobile communications are in demand by you more than all others. After all, this is the only way to make the right choice in favor of one or another tariff plan. For example, some clients want to be almost constantly in touch with their social circle through regular calls. While other users may also need to pay attention to their friends, but via the Internet. Or simply use the World Wide Web to surf and download any content.

Among the multi-million army of Vodafone Ukraine subscribers, there are also people who irregularly resort to the operator’s help. It would be natural to assume that the latter category does not want to pay for unused minutes and traffic in the form of a subscription fee. In general, all residents of the current LPR can choose the most advantageous offer from a Ukrainian company for personal use. So, in addition to the Vodafone Smartphone Standard, unlimited in 3G Plus. But there are also Red and Device tariff plans.

The tariff plan, which was presented to Vodafone and MTS Ukraine clients in 2017, called “Standard Smartphone”. An ideal solution for users who do not often use mobile services and do not want to pay extra money. Let's look at it in more detail.

How to connect a “Standard Smartphone” to your phone and its basic conditions

Undoubtedly, the biggest advantage of the provided tariff is the ability to use it throughout the day, paying for the day of use or paying for the services immediately for the month. This tariff is beneficial for those who want to save their money. Paying only for the days of using the services provided for in the tariff.

To activate the service, you must use the following USSD command - *101*901#. Funds are debited from the account immediately after sending the request. This offer can be used by all mobile network users.

If you use all the Megabytes of the mobile network provided for in the tariff, you will be able to re-order the service without waiting for the expiration date. Or use the services for a daily fee, according to the tariff.

Conditions

The tariff plan provides:

What is included in the tariff"Basic" package for 30 days"Daily" package for 1 day
Cost of the service package60 hryvnia2 hryvnia
Calls on the Vodafone (MTS) network in UkraineUnlimitedUnlimited
Mobile Internet "3G"/"4G"50 Megabytes50 Megabytes
Calls to other operators in Ukraine1 UAH.50 kop. per minute of conversation
Cost of 1 SMS or MMS on the Vodafone network1 UAH for SMS or MMS1 UAH for SMS or MMS

Peculiarities

The “Standard Smartphone” tariff plan includes the “ “ service, which is already included in the price of the basic package, but only for the next 7 days. The service is then extended automatically. Your account will be charged for one day of using the melody. You can disable GOODOK at any time.

The “Standard Smartphone” tariff plan is available throughout Ukraine, including.

Another advantage of this tariff is that when it is activated, all previously active subscriptions remain active.

The “Standard Smartphone” tariff is, first of all, an opportunity to use the mobile network to the maximum at minimal cost.

Note! The tariff is Archive and is not available for connection.