Skse 1.7 3 for skyrim Russian version. Scripting language extension (latest version)

Skyrim Script Extender (or SKSE for short) is needed to add new algorithms to The Elder Scrolls V - Skyrim. After installing it, the game receives basic functional extensions, based on which you can create many mods.
The full meaning of this software will be discussed in our article.

Basis for modifications

For the average player, the SKSE instruction set will not provide any significant benefit. But for players who are interested in modding, this is an excellent tool and basis for testing their own and using other people's mods for Skyrim.
SKSE expands the list of scripts existing in the library. Simply put, with its help you can create new quests, test game mechanics, and radically change the concept of the world.

Maintain Compatibility

For the plugin to work correctly, install only the latest version of the program in the folder with the files of the latest version of the game. You should know that to enable it, Skyrim must be launched through “skse_loader.exe”, and not through a regular launcher.

Optimization for weak PCs

Another advantage of the script extension is changing the settings of the launcher and system files of the game to improve optimization on weak computers. Often, the Skyrim + SKSE combination is more playable on older systems than the original edition.

Advantages

access to game program codes to change them;
the best tool for Skyrim modders;
the ability to expand the mechanics and principles of the virtual world;
installation is carried out in the root folder of the game and does not require much effort from the user;
improved performance on weak machines.

Flaws

the latest versions have flaws that are gradually being eliminated;
This software as a tool is designed for experienced users.

You can download the latest version of SKSE for free using the link below the article.

Skyrim Script Extender or SKSE is a resource for modders that expands Skyrim's scripting capabilities. It does not affect the main files in any way, so you will not experience any other permanent effects. The authors forbade posting it anywhere, so the link above will take you to the creators’ website.

Compatibility:

SKSE will support the latest version of Skyrim available on Steam and ONLY it (currently 1.9.32.0.*). When a new version is released, we will update our files as quickly as possible - please be patient. No editor has been released yet.

Requirements:

Information for mod creators

If your mod requires SKSE then provide a link to the main SKSE site instead of packaging it with your mod. Future versions of SKSE will not be compatible with older versions of mods, so enabling an older version of SKSE may cause confusion or break other mods that require a newer version.

When your mod loads, use the GetSKSERelease command to ensure that the version of SKSE that is installed is compatible.

if GetSKSERelease< 5
MessageBox "This modification requires a newer version of SKSE."
endif

FAQ or Frequently Asked Questions

The game does not work or behaves strangely:

— Let us know what you did before everything broke and we will try to fix this error

Will there be a version for Xbox 360 or PS3?

My antivirus reports that skse_loader has a virus!

- This is not a virus. To extend Skyrim and its editor, we use a technique called "DLL injection" to load our code. This technique is also used by viruses, so some antiviruses may consider our file to be a virus. We recommend adding our file to the list of exceptions in the antivirus rules.

Can I modify and release my own version of SKSE based on the source code you included?

No. The most suitable way for you to edit it is to write a plugin. If you have any questions, please contact us at the addresses listed below.

How can I write a plugin for SKSE?

Check out PluginAPI.h and you can also look at the example project included in the source folders

Can I include SKSE as part of a plugin build or upload it to my sites?

- No. You can only provide a link to http://skse.silverlock.org/ and that’s it. There may be exceptions in some cases - please contact us at the addresses below. This means that if you see a modification that is uploaded somewhere other than http://skse.silverlock.org/, then they are infringing copyright.

Does SKSE work with "4 GB Skyrim"

Skyrim Script Extender (SKSE) is an extension of the scripting language for Skyrim, allowing modders to add many new features and functionality to the game. This utility requires the latest version of Skyrim.

Installation
Select the file for your game edition:

  • SKSE (1.7.3) - for Legendary Edition.
  • SKSE64 (2.0.15 or 2.0.16) - for Special Edition.
  • SKSEVR (2.0.10) - for Skyrim VR.
Install.
  • Archived version: copy the files from the SKSE_[...] folder of the archive to the folder with Skyrim (in the case of the Steam version, this is "Steam\SteamApps\common\Skyrim\").
  • Installer: In this case, the utility itself will select the directory needed for installation.
Launch
To activate the utility, run the file skse_loader.exe. If you want, create a shortcut on your desktop.

Steam must be running BEFORE launching the loader!

Description of the "INI-Settings" archives
+ These are INI files for SKSE/SKSE64 settings, which include some fixes, as well as a memory patch identical to .
+ Descriptions of the parameters are located inside the Readme files (in the archives themselves).
+ For more precise tuning of the memory patch, use the Memory Blocks Log mod.

Errors
+ If it gives an error or does not start at all, check if Steam is running.
+ Make sure that if you are playing with Skyrim SE, you have downloaded the appropriate file SKSE64.
+ Make sure you have a licensed game.
+ Make sure that all files are in the right places (it is better to choose an installer if you are not an expert).
+ If all else fails, and you recently updated the system, make sure that the Visual C++ and dotNET distributions are installed on the system, which are essential for the operation of many applications and games.

Requirements
One of the next games...
+ Skyrim Legendary Edition 1.9.32
+ Skyrim Special Edition 1.5.73 / 1.5.80
+ Skyrim VR 1.4.15

Skyrim Script Extender 64 (SKSE64) is a resource for modmakers that expands the scripting capabilities and functionality of the Skyrim SE game. Used to create game modifications and is needed by the game when using various mods. SKSE64 works without modifying the game's executable files, so it does not introduce or add side effects.

Version 2.0.16:
- Support for game version 1.5.80.0.8
- Fixed a potential glitch in the ReferenceAlias.ForceRefToWornItem functionality

Version 2.0.15:
- Support for game version 1.5.73.0.8
- Fixed functionality LeveledItem.SetNthLevel/SetNthCount to 0xFFFF instead of 0xFF.
- Fixed support for .esl requests for the Game.GetModByName and similar functionality.
- Added PLGN structure for cosave (shared saves), containing a list of loaded mods.
- misc BSHandleRef refcount fixes.
- tArray::Push correctly uses new placement instead of operator=
- temporarily disabling crosshair ref hook (problems)
- re-enable crosshair ref hook (main problem fixed)
- Fixed functionality Game.GetModByName, GetLightModByName, the game crashed if the required mods were not installed.

Version 2.0.12:
- Support for game version 1.5.62.0.8
- Fixed compatibility on the task interface
- Various definition fixes

Version 2.0.10:

- Fixed use of locks
- Mods with .ESL files can now load translations

Version 2.0.9:
- Support for game version 1.5.53.0.8
- Used game implementations of lock functions so that they can be connected (for modders)
- Added itemId to the Favorites menu before calling inventory plugins.
- Cleared warnings in base scripts.

Version 2.0.8:
- Support for game version 1.5.50.0.8
- added missing functions.
- fixed various bugs that we forgot about in the previous version.

Version 2.0.7:
- Support for game version 1.5.39.0.8
- Fixed SimpleLock/BSReadWriteLock functionality
- Ammo functionality fixed

Changelog:
- Support for game version 1.5.23.0.8
- Support for game version 1.5.16.0.8
- Fixed a crash in the GetLeftHandSlot function (could appear in Actor.EquipItemById, GetEquipSlotById, EquipItemEx, UnequipItemEx scripts)
- Fix return type in GetFormWeight
- Made many internal definition fixes/additions
- Added functionality for texture shade size.
- Internal tasks have been unified.
- Added search processing for “light” mods that have .esl files serialized in shared saves.

- Fixed DataHandler layout changes for Creation Club.
- Fixed random game crashes when saving.
- Proper reporting of the current state of the beta/release version.
- Support for game version 1.5.3.0.8
- Updated scripts responsible for armor and actors for new functions added in patch 1.5.3.0.8
- Added FastTravelEnd functionality (internal).
- Fixed the functionality of "scaleform ShowOnMap" (scaling form when displayed on the map).
- Fixed the problem with the lack of a game saving system in save when using skse64 (joint saving with skse64 did not record game data when papyrus was running, as a result, the save “broke”).
- Adaptation of skse for the game Skyrim Special Edition.
*This is an alpha version of SKSE64. This version is not currently intended for use by players. First of all, this initial version will be of interest to mod authors and those who want to test the operation of skse64. Telling us that mod "x" doesn't work is probably not a good idea, but telling us that ActorBase.GetCombatStyle() always returns an empty form would be very helpful to us.

Requirements:
Skyrim SE 1.4.2.0.8 - 1.5.80.0.8

Note about game and SKSE64 version updates:
Dear players, every time you update the game itself, you will always have to wait for SKSE64 to update, do not write indignation why, after updating the game, SKSE64 and mods stopped working for you, it is natural that it will not work, you just need to wait until the authors of SKSE64 update the version, for the new patch of the game itself, please be patient.

Installation:
0. Download the required SKSE64 archive for your version of the game from the developers’ website (or in the version archive) or download the general archive from us and unpack it into any empty folder, select the desired version of skse64 for your version of the game.
For game 1.5.80.0.8 - 2.0.16
For game 1.5.73.0.8 - 2.0.15
For game 1.5.62.0.8 - 2.0.12
For game 1.5.53.0.8 - 2.0.10
For game 1.5.50.0.8 - 2.0.8
For game 1.5.39.0.8 - 2.0.7
For game 1.5.23.0.8 - 2.0.6
For game 1.5.16.0.8 - 2.0.5
For game 1.5.3.0.8 - 2.0.4
For game 1.4.2.0.8 - 2.0.2
1. In the archive, go to the folder skse64_2_00_хх
2. Take the files skse64_steam_loader.dll, skse64_loader.exe, skse64_X_X_X.dll (X are the game version numbers) and place them in the game folder itself where the executable file of the game SkyrimSE.exe is located (not in Data).
3. The "src" folder is only needed for programmers, most users can ignore this folder and not install.
4. In the Data folder in the archive, take the entire scripts folder and place it in the Data folder in the game. Scripts.PEX are needed by all skse users, and scripts.psc are only needed by modmakers for CreationKit64 and if you intend to create and compile papyrus scripts.
5. Launch the game via skse64_loader.exe

Troubleshooting/Q&A:
* My antivirus complains about skse64_loader!
- It's not a virus. To extend Skyrim and the Creaton Kit editor, we use a method called DLL injection to load our code. Because this method can also be used by viruses, some poorly written virus scanners will assume that any program that performs this action is a virus. Add the game folder to exceptions in your antivirus program.

*I followed the directions, but Skyrim SE launches without SKSE64!
- Try running skse64_loader.exe as an administrator by right-clicking on skse64_loader.exe and selecting "run as administrator". This can be enabled as a compatibility option in the program's properties window.

* How do I know what skse features have been added?
- Look at the .psc files in Data\Scripts\Source\. At the bottom of each .psc file there is a label that shows the SKSE features that have been added. Most have comments describing their purpose.

* Where are the log files stored?
- To support users on computers that do not have write permission to the Program Files folder, log files have been moved to the folder \My Games\Skyrim Special Edition\SKSE\.

* Where is the skse64.ini file located?
- The skse64.ini file (in which the options are entered) is located along the path to the game folder Skyrim Special Edition/Data/SKSE/Plugins/

* How to remove SKSE64?
- Delete the .dll and .exe files starting with the name skse64_ from the game folder.

* How to update from a previous version to a new one
- If, for example, you had SKSE64 v2.0.2 installed for game 1.4.2.0.8 and want to upgrade to SKSE64 v2.0.4 and higher for game 1.5.3.0.8 and higher, then be sure to delete the skse64_X_X_X.dll file, in general, every time new version of the game, the .dll file changes and must be removed from the previous version of SKSE64

* How to fix the bug with sunken eyes (pupils as if pressed in with fingers):
- Go to the path Skyrim Special Edition\Data\SKSE\Plugins, find the skee64.ini file. Open, find the section, set bEnableFaceOverlays = 1 to bEnableFaceOverlays = 0, save the file

SKSE is a kind of extension for the game The Elder Scrolls V: Skyrim, which performs several important functions at once. The first of them follows from the full name of the tool - Skyrim Script Extender. Yes, this application does add new scripts and parameters to the game client libraries. For what? Well, this is a more interesting question. Firstly, the “expander” helps to significantly optimize the game, allowing you to launch and comfortably play it on relatively weak computers. Another important advantage of SKSE is the correction of a number of errors that the developers never bothered to fix even with the latest patch (1.9.32.0.8) at the time of writing this review. Especially many changes concern problems with objects “falling” into textures. Skyrim Script Extender also fixes some bugs in dialogues and problems with using the inventory.

Launching modifications

But basically SKSE is installed in order to be able to use some mods. The Elder Scrolls V: Skyrim is a game for which thousands of modifications of various purposes and scales have been created. But the standard set of scripts added to the game client is not enough to work with some of them. This is where Skyrim Script Extender comes to the rescue, adding new parameters and configurations. By the way, in addition to the game client itself, SKSE also makes the necessary changes to the official set of developer tools - the Creation Kit.

Script Extender is distributed completely free of charge, but some of its versions may be incompatible with some versions of the distribution. Be sure to pay attention to this before you start downloading. Don't forget that there is also a separate version of SKSE for working with SE (Special Edition) versions.

Key Features

  • optimization and bug fixes;
  • Not compatible with all versions of The Elder Scrolls V: Skyrim client;
  • making changes to the Creation Kit;
  • the need for installation to run some modifications;
  • free distribution.